#pragma once

#include "GameState.h"
#include "GameRun.h"

class GameRunPauseState : public GameState
{
private:
	GameRun* _gamerun;

public:
	GameRunPauseState(GameRun* gamerun) 
	{
		_gamerun = gamerun;
	}
	void update()
	{
		_gamerun->updateGamePause();
	}
	void draw()
	{
		_gamerun->drawGamePause();
	}
	LPWSTR getBackgroundPath() { return L""; }
	void setInput(int keycode, bool onHold) 
	{
		
	}
};